The whole process once, properly — research, synthesis, information architecture, prototyping, usability testing and accessibility — built around one project that becomes a real case study rather than a set of pretty screens.
University students, bootcamp graduates and career changers who can use the tools but cannot yet explain a decision.
Also junior designers inside companies whose portfolios show output but no reasoning — the most common reason strong candidates get rejected.
Recruit, interview, and know when they have heard enough.
Trace every screen back to something a user said or a constraint that exists.
Information architecture — how content is organised, named and navigated — before pixels, so the product has a shape.
Run a usability test, rate severity, and fix the right things first.
Contrast, focus order, labels and keyboard paths as defaults, not fixes.
A case study that survives an interview panel asking "why".
Every module ends with work applied to the team's own product, not a case study from someone else's company.
No exams. Each module produces an artefact that feeds the final case study, critiqued in the session it is made.
The final deliverable is a presented case study and a 20-minute mock interview — the format that actually decides whether someone gets hired.
Figma for design and prototyping, a shared board for synthesis, and whatever the organisation already uses for research notes — the method matters more than the software.
English or Arabic. Online cohorts capped at 12 so every project gets individual critique.