The whole process once, properly: research, synthesis, information architecture, prototyping, usability testing and accessibility, built around one project that becomes a real case study rather than a set of pretty screens.
University students, bootcamp graduates and career changers who can use the tools but cannot yet explain a decision.
Also junior designers inside companies whose portfolios show output but no reasoning. It's the most common reason strong candidates get rejected.
Recruit, interview, and know when they have heard enough.
Trace every screen back to something a user said or a constraint that exists.
Information architecture (how content is organised, named and navigated) before pixels, so the product has a shape.
Run a usability test, rate severity, and fix the right things first.
Contrast, focus order, labels and keyboard paths as defaults, not fixes.
A case study that survives an interview panel asking "why".
Every module ends with work applied to the team's own product, not a case study from someone else's company.
No exams. Each module produces an artefact that feeds the final case study, critiqued in the session it is made.
The final deliverable is a presented case study and a 20-minute mock interview. That's the format that decides whether someone gets hired.
Figma for design and prototyping, a shared board for synthesis, and whatever the organisation already uses for research notes. The method matters more than the software.
English or Arabic. Online cohorts capped at 12 so every project gets individual critique.