Ten sessions that take a teenager from "apps just exist" to a product they've designed, tested and presented themselves. They learn to tell how something works from how it looks, build real screens in Figma, interview real users, and use AI the way professionals do: as a first draft they're responsible for judging.
Teenagers are the most fluent users of digital products alive, and the least often asked what they think. They already know what's annoying. This course gives them the method and vocabulary to turn that into design.
It also lands at the age where career questions turn serious. Most students have never heard that deciding how things work is a profession.
And it teaches AI judgment at exactly the moment they're starting to use these tools unsupervised.
Named, with a logo, a clickable prototype and a flow that's been tested on a real person.
Problem, research, design, what changed after testing. Ready for a portfolio or a university application.
Frames, auto-layout, components and prototyping, built by hand rather than generated.
How to interview someone without leading them, and how to watch a person struggle without rescuing them.
An annotated record of where AI helped and where it was confidently wrong.
Twenty entries showing how their eye developed over ten weeks.
Three acts. Roughly 30 minutes of teaching and 80 minutes of doing per session, closing with ten minutes of sharing work. One project runs from session seven to the end.
The parts that make the difference between a course they enjoyed and a practice they keep.
One page per session plus one at home: something they used that week and the decision behind it. Twenty entries by the end: visible evidence of progress, and the start of a portfolio.
AI drafts, you decide. If you can't explain why it's right, it doesn't go in your project.
Repeated until they can recite it. Every session includes a moment where AI is wrong, so they learn to catch it rather than trust it.
Students give and receive critique from session two onward, so presenting their own work in session ten is ordinary rather than frightening. That confidence transfers well beyond design.
Paper and markers for the sketching work. Figma from session four: free education accounts, running in a browser on any machine, and what the industry actually uses. Nothing to install.
AI tools are named and vetted for age-appropriate terms, and used by the students themselves inside the session rather than demonstrated at them.
Available as ten weekly sessions, a two-week holiday intensive, or a single two-hour taster built from the teardown. In English or Arabic.
Up to 16 in person, 12 online, so every student gets critique on their own work.
Interviews are with family or classmates only. No external contact, and no student work published without written parental consent.
Named tools only, no personal information entered, and interview notes anonymised before any tool sees them.
A written progress note at the halfway point and at the end, a certificate of completion, and an optional showcase session for parents.